![]() The tactic has started falling a little out of favor with me though since I learned that it's actually more damaging to use Dirk Stab or Slice Off in place of Solo. The easiest way to execute this is by stunning an enemy with one hero to buy time for Solo on round 1 and Finale on round 2, sort of like Lunge or other slow strategies. Finale is often dismissed as being too slow, but if you can use it on turn 2 you can still get a decent damage bonus while still having valuable targets to attack. ![]() The more relevant bit is the Finale bonus. (Also, don't be an idiot like me and use this against Spiders. Moreover, it's Dodge-based so if you don't ensure that your Jester has tons of Dodge you might just get him killed by using this-this makes it a very awkward skill to build around since you need multiple trinkets and skill/armor upgrades just for a benefit that might not actually help you. Self-marking tends to be very bad at drawing fire when you want to, so this isn't particularly good as a way to tank things. Outside the context of Finale, this skill is pretty bad. The main use of this skill is for setting up Finale. Leaving the back for someone who can make more use of it.Ġ/10. Just usefull if youre going rank 4 jester (Like me), but thats not the best choice, he funtions far better on position 3. Also DODGE doesnt meant shit in torchless, so going front row and marking yourself with a Jester is kynda asking for a 55+ DMG tree to the face. Solo, even if has SOME defensive utility, is far too risky in half the dungeons. Is far better to Dirk Stab from 3 to 2 and then finale. i love solo.Every Jester i have (4 in my current roster) get BB-Inspiring tune-Solo-Finale.I just love the animation and implication of going full madman to the front lines and marking yourself, just to dance in the enemy faces while DODGING attacks and then FINALE for 80+ damage. ![]()
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